
The two men in my life (my husband and my son) spend a great deal of their free time playing World of Warcraft, an on-line fantasy game. My son has dabbled around with other on-line games, by my family is, apparently, a WOW family ... and we are not alone. It seems as though many people are opting to socialize virtually rather than in reality. Frankly, it is kind of cute to see my husband and son sitting side by side in our study on quests/missions/raids/whatevers together ... not really what I dreamed of my husband and son doing together ... but father and son togetherness none-the-less.
From a research perspective it is interesting that this means that virtual behavior may provide a more accurate indicator of actual social behavior rather than idealized behavior as one might expect in a "fantasy" world. This means that more social experiments might be conducted in fantasy worlds as a means of learning about real world social behavior ... the question is whether or the scientific community will accept avatar behavior as representative of human behavior. There seems to be a need for some more evidence to substantiate the link between "virtual" prejudice and "actual" prejudice ... it could be that prejudices are exaggerated in a "virtual world."
OK ... so no matter how nerdy you may think my guys are for playing WOW ... keep in mind that while they are playing fantasy games, I am fantasizing about conducting a following study to a study measuring social biases of people playing fantasy games ... I am the nerd who fantasizes about being the nerd who studies the nerds ... sigh!

~Staci

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